Strong smell: Giants benefit from perception checks that rely on odors.
The natural spelling of a congenital spell is a miracle. You naturally cast the spells, which do not require material ingredients:
- Customizable: detect magic, fog clouds, light
- 3 / day each: wing dropping, flight, fog phase, telekinesis
- 1 / day each: climate control, gas form
- Multiple attacks. The giant makes two morning star attacks.
- Morning star Miley Weapon Attack: +12 to hit, reaching 10 feet, a target. Hit: (3d8 + 8) piercing damage.
- Stone. Range Weapon Attack: +12 to hit, reaching 60/240 feet, a target. Hit: (4d10 + 8) Blowing loss.
Cloud Of Daggers 5e Tactics (Read Article)
The cloud of daggers 5e consider themselves superior to all the giants except the storm giants whom they consider equal. They are creative, appreciate good things, and are good at tactical warfare.
Cloud of daggers 5e have muscular human structure and beautiful, well-define features. The average cloud is 24 feet tall and weighs 11,500 pounds. Female cloud can be 1 to 2 feet smaller and 1,000 to 2,000 pounds lighter. The skin color of cloud ranges from milky white to azure blue. Her hair is white or bronze silver and her eyes are bright blue.
Cloud of daggers 5e can live up to 400 years.
CloudDev’s Natural Armor is Class 14. They will not wear armor, these giants value magic protection devices, and one in 20 will have one of these devices. Cloud of daggers 5e wear clothes and jewelry made from the finest materials available. Many giants see their appearance as an indication of their position. The more jewelry and the better the clothes, the more important the giant. Cloud of daggers 5e appreciate music, and most giants can play one or more instruments (their favorite is the harp). The other giant races, the cloud of daggers 5e leave their treasure in their lair, carrying only food, throwing stones, 10-100 (10d10) coins, and a musical instrument.
Cloud of daggers 5e speak their language and the language of all other giants. The, 60% of cloud speak in common.
Housing / Society
Cloud of daggers 5e live in small tribes of no six. These tribes know the location of 1d8 other tribes and will join them for celebrations, battles or trade. These unite tribes will recognize one of them as their leader. It’s usually an old cloud with magical abilities. One in 10 Cloud will have the equivalent of a fourth-level sorcerer, and one in 20 Cloud will have the equivalent of a fourth-degree Molvi.
If found in caves, they would be half ignorant giants. To determine the maturity of the giant, roll 1d4. The role of 4 indicates an infantryman who has no combat capability and no Ogri hit points. Rules 1-3 indicate older offspring with a hit dice, loss, and “hit” rolls equate to a fire giant.
Most cloud live on cloud-covere mountain tops in temperate and sub-tropical regions. These giants make their dens in the raw forts. Only 10% of the good cloud of daggers 5e live in magic cloud castles. All the giants living there can lift 2,000 pounds in addition to their weight three times a day, form a cloud of fog three times a day, and form a wall of fog once a day. These skills are perform as a sixth level magician.
There is a 60% chance that a giant cloud mountain cave has been protect:
- 1d4 Mountain Lion
- 2d4 + 1 owl beer
- 1d4 + 1 griffins (1d2 wyverns for evil cloud of daggers 5e).
There is a 50% chance that there will be 1d20 human and inhuman slaves in the layers of evil cloud.
There is an 80% chance that Cloud Island’s location will be protect:
- 1d4 + 1 tapes
- 2d4 Hippogriffs
- 1d4 + 1 giant eagle.
Cloud Learners are great places with big fruit trees. According to legend, some giants dig their cloud islands in search of small pieces of pure silver.